This short but powerful indie game, We Become What We Behold, was created by Nicky Case. With simple point and click gameplay, the game delivers a profound and thought-provoking message about media, perception and human behavior. It makes you think about how society reacts to what it sees and hears, despite its brevity.
You play as a cameraman in the game. You are tasked with capturing fleeting moments between a group of stickmen in a park. The public is then shown these photos, which will influence their future behavior.

Every photo you take changes the behavior of a crowd. While a photo of conflict can instill fear and hostility, a photo of love can spread kindness. These decisions become more powerful over time and influence the overall mood of the audience.
Since its release, We Become What We Behold has won a lot of praise for sending a strong message in a short period of time. Even though the endings of each game are captivating, many players replay them to observe different results.
The game has been widely used as a media literacy teaching tool in classrooms and social discussions. Years after its release, it is still relevant due to its poignant ending and emotional impact.
We Become What We Behold is proof that games don’t need lengthy levels or complex mechanics to make a lasting impression. Giving you control over the stories you tell forces us to think about how our choices and the media we consume impact the world around us. That’s the appeal of the game.